sideskirts for other chassis, speed bumps, fog lights, and individual traffic-lights behaviour among different countries car transporter trailer has 3 different variants, but it's the same car type, just the color differs (as an extra tip: we wish mixed car brands on the same trailer) also improve some terrain-decors (old-quarry rocks look painfull), and 3D coupling-wires for old DAF + other fixes on trucks where needed some AI (not too many) entering-exiting from companies, hotels, even from repair centers truckers AI: prevent everytime Garage-Destination > Destination-Garage jobs on high levels it make no sense 10.000 loan value, it could be replaced with 200.000 the same load delivered between the same 2 points on the map, could have a different price a later date (small predefined interval random) randomly vary over time: the tax demanded on barriers/customs, the price of garages (and upgrading the garage-slots) and also the VAT loan REALISTIC prices, taxes, and EARNINGS (JOB-PROFIT IS TOO HIGH on high levels > reduce the bonus % and base earning too) My "wishlist" for an almost perfect ETS2: HOWEVER some important details are welcomed from SCS -> #Euro truck simulator 2 mods scania long haul full#I'm personally not interested in mods, after trying TSM, Promods and Hungary (the first 2 are full of bugs- blocked roads specially and hungary is visualy awesome, but OVERLOADED with decors -> low FPS) Now all you need to start is a bit of knowledge of Blender! We encourage you to import and check all the models on your own. #Euro truck simulator 2 mods scania long haul mod#The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation. In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. #Euro truck simulator 2 mods scania long haul code#And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there: #Euro truck simulator 2 mods scania long haul download#You can also find the download links for SCS Blender Tools. There you will find the steps you need to take to begin using the tools. Wiki is probably the most important place for SCS Blender Tools knowledge base. Just in case you haven't seen the two previous posts about SCS Blender Tools releases:
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